Daniel Schmid DanielVFX Location: Zapopan, Mexico Language(s):
English, Spanish Member Since: May 2004 Last Updated: 7 March 2010 Portfolio Views: 6154 Chosen as Favorite: 16
Groups:
The Barren Citadel 3ds max, Digital Fusion, mental ray, Photoshop, ZBrush November 2008
This project was the result of the matte painting workshop i took with David Luong. It was 8 weeks long from sketch to final piece Final size 4K. (I'd like to thank David L., my classmatesand Jaime Jasso for all the support and feedback)
All the city was modeled and roughly textured in 3ds max.
The cliff was modeled in Zbrush and rendered in 3ds max. The matte has 4 pases: global illumination, occlusion, Zdepth and Volumetrics. The foreground and sky is matte painting. With loads of paint over on the 3D elements.
Over the next few days i will be uploading several images depicting modeling phases and render passes.