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Daniel Schmid
DanielVFX



Location:
Zapopan, Mexico

Language(s):
English, Spanish

Member Since:
May 2004

Last Updated:
28 April 2009

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The Barren Citadel
3ds max, Digital Fusion, mental ray, Photoshop, ZBrush
November 2008


   
This project was the result of the matte painting workshop i took with David Luong. It was 8 weeks long from sketch to final piece Final size 4K. (I'd like to thank David L., my classmatesand Jaime Jasso for all the support and feedback)

All the city was modeled and roughly textured in 3ds max.
The cliff was modeled in Zbrush and rendered in 3ds max. The matte has 4 pases: global illumination, occlusion, Zdepth and Volumetrics. The foreground and sky is matte painting. With loads of paint over on the 3D elements.

Over the next few days i will be uploading several images depicting modeling phases and render passes.

Please feel free to comment
This Image has 15 comments on CGTalk >

 
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